LU development history

10/2009 LU alpha begins
03/2010 LU beta begins
09/2010 LUNIServer sourceforge is registered
09/2010 LU beta closes
10/2010 LU is officially released
11/2010 Kelvin is reverse-engineering patcher files (sd0)
08/2011 raffa505 post "LU Development [HOW TO]" on SF Forums
08/2011 raffa505 posts first captured packets
10/2011 Skype is bought by Microsoft
2011-12-02 Kelvin receives a C&D mail from TLG
2012-01-07 pwjones starts capturing live traffic
2012-01-30 LU Servers are shut down
03/2012 pwjones mentions on forums that they captured live packets
07/2013 Humanoid shows up on SF forums
10/2013 Humanoid creates the first RakNet Test Application
12/2013 Humanoid announces successful packet decryption
12/2013 Darwin uses the basic RakNet code, starting DLU
01/2014 Humanoid decrypts pwjones auth & char packets
01/2014 lcdr enumerates LOTs on the char selection screen
01/2014 Raffa pushes his initial C++ Project to SF SVN
Raffa integrated RakNet into his source, adding a threading system
01/2014 Timtech and Jon002 publish a slightly modified version (v0.4) that loads worlds
2015-02-04 humanoid and lcdr pivot to collaborate on the google docs
02/2015 Improvements by Jon002 (v0.5)
v0.6 Fewer Static Packets & MySQL becomes necessary
2015-03-27 raffa505 quits / temporarily shuts down the SourceForge project
2015-04-13 mater06 commits LUNI 0.5 and 0.6 to GitHub, later transferred to Jons GitHub
2015-04-15 lcdr creates pyraknet
05/2015 Discord launches
2015-07-26 Jonny suggests luniserver.com
08/2015 Xiphoseer creates a LUNI fork
Xiphoseer & Darwin introduce multiplayer independently
Timtech releases 0.8
Jon002 and CuzItsJonny work on Xiphoseers code
08/2015 and contribute to the project
2015-11-18 Jonny announces private code, public server
Jonny, Jon & Darwin introduce static NPCs seperately
Matt & Jon join DLU
11/2015 Xiphoseer joins DLU
01/2016 Egmo uses Jon's code with next to no modifications
03/2016 Initial LUR 1.0 commit (by Raine)
04/2016 Simon joins LUR
Jon adds code from DLU for testing, creating JLU
Some useful parts of JLU get included in DLU
07/2016 LUR Discord Server is created
08/2016 Alanzote joins LUR
2016-08-05 Initial commit to lcdr's luserver
2016-09-07 PLUTO is announced by Raine
09/2016 Raine joins DLU
2016-09-19 LUCH Discord server is created (and announced) by Jonny
10/2016 Jonny creates (uploads?) JALUS
2016-11-09 Simon announces LUR2
2016-11-09 LUR2: Login works
2016-11-12 Final LUR 1.0 commit on Simons branch
2016-11-12 Initial commit for LUR2 (by Avery)
2016-11-17 LUR2: Character selection works
? lcdr open sources pyraknet
2016-12-26 LUR2: InGame state
2016-12-28 LUR2: Initial level data loading
01/2017 Jonny joins DLU, shuts down server, JALUS
2017-01-03 darkflameuniverse.org goes online, alpha starts
2017-01-22 LUR2: Initial world instancing
2017-02-05 LUR2: Synchronizing server side object with clients
2017-02-06 LUR2: Moving platforms spawned, first mission offer
2017-02-08 LUR2: First mission completion, rewards; Bouncers
2017-02-09 LUR2: Level Up / UScore
2017-02-19 LUR2: VE Console Knockback
2017-02-19 LUR2: Initial Smashables
2017-03-04 LUR2: Inventory, InWorld chat, Respawn
03/2017 luniserver.com forums close
2017-04-05 LUR2: Initial Mail
2017-04-10 LUR2: Rockets can be built and flown
2017-04-13 LUR2: More complex missions
2017-04-18 LUR2: Pseudo AI
2017-05-23 LUR2: Initial friend system
2017-06-04 LUR2: Basic wander AI
2017-06-15 LUR2: Whisper Chat
2017-06-16 LUR2: Initial Scripting System
07/2017 Avery, NinjaOfLU, Pandu create Project Imaginite
2017-07-30 LUR2: Moving platforms movement
2017-07-30 lcdru website launches
2017-08-07 LUR2: AG Monument fans, Force field physics
2017-08-20 LUR2: AG Monument switches
2017-09-01 LUR2: Pet taming
2017-09-18 LUR2: First FreeCam mode
2017-09-20 LUR2: Scripted teleporation on physics collision
2017-09-30 lcdru alpha is announced
2017-10-26 lcdru alpha begins
12/2017 DLU frostburgh alpha event
03/2018 Initial commit of LU-Explorer
2018-04-17 Wesley creates WLUS
2018-04-18 Final commit of LUR2 (by Simon)
2018-04-30 Work on LUR3 (will become OpCrux-Server) starts
06/2018 lusprojects goes online
2018-09-29 LUReborn becomes OpCrux
11/2018 Yui creates Uchu
04/2019 last lcdru alpha selection announced
04/2019 Wincent joins Uchu
07/2019 Wincent kicks of an Uchu Rewrite! using EF for CDClient
2019-11-08 Initial commit of DLUv3
11/2019 Avery joins DLU, him, Jonny and Darwin rewrite the DLU engine
2020-05-02 DLUv3: first multiplayer test
06/2020 Wincent joins DLU
2020-06-26 lcdr joins DLU
lcdru closes its beta server, testers join DLU
09/2020 Mick joins Uchu, runs a test server
09/2020 OpCrux is open sourced
12/2020 Last commit on WLUS
03/2021 Mick joins DLU
03/2021 Aronwk joins DLU
2021-03-07 Simon announces stepping away from server dev
TheNexusAvenger, zaop, teccheck continue feature work on Uchu
2021-06-02 Jett anounces to move dev efforts to Uchu
09/2021 DLU server that would have become closed beta go live
10/2021 TLG notifies DLU that they would take action against public servers
10/2021 OpCrux closes its beta server
2021-12-05 DLU is open sourced
2021-12-06 NAT LU server is created
2021-12-09 BLU server is created
2021-12-17 LU PNW server is created
2021-12-18 Oogway server is created
2021-12-26 lcdru is open sourced
02/2022 Wonderland is set up
03/2022 Oogway is renamed to Brick Mesa
03/2022 NAT LU is discontinued
05/2022 Mick discontinues the Uchu test server
10/2022 LUPLO shuts down
12/2022 LU PNW merges into BLU
2023-05-20 LU PNW shuts down
10/2023 A certain public pay-to-win (DLU) server launches
01/2024 DLU 2.0 provides pre-built binaries w/ many contributions
Emosewa and Aronwk maintain DLU
12/2024 Emosewa adds SQlite mode to DLU (3.0)
2025-07-05 Nexus Universe launches
01/2026 BLU starts merge into Nexus Universe