| 10/2009 | LU alpha begins | ||||||
| 03/2010 | LU beta begins | ||||||
| 09/2010 | LUNIServer sourceforge is registered | ||||||
| 09/2010 | LU beta closes | ||||||
| 10/2010 | LU is officially released | ||||||
| 11/2010 | Kelvin is reverse-engineering patcher files (sd0) | ||||||
| 08/2011 | raffa505 post "LU Development [HOW TO]" on SF Forums | ||||||
| 08/2011 | raffa505 posts first captured packets | ||||||
| 10/2011 | Skype is bought by Microsoft | ||||||
| 2011-12-02 | Kelvin receives a C&D mail from TLG | ||||||
| 2012-01-07 | pwjones starts capturing live traffic | ||||||
| 2012-01-30 | LU Servers are shut down | ||||||
| 03/2012 | pwjones mentions on forums that they captured live packets | ||||||
| 07/2013 | Humanoid shows up on SF forums | ||||||
| 10/2013 | Humanoid creates the first RakNet Test Application | ||||||
| 12/2013 | Humanoid announces successful packet decryption | ||||||
| 12/2013 | Darwin uses the basic RakNet code, starting DLU | ||||||
| 01/2014 | Humanoid decrypts pwjones auth & char packets | ||||||
| 01/2014 | lcdr enumerates LOTs on the char selection screen | ||||||
| 01/2014 | Raffa pushes his initial C++ Project to SF SVN | ||||||
| Raffa integrated RakNet into his source, adding a threading system | |||||||
| 01/2014 | Timtech and Jon002 publish a slightly modified version (v0.4) that loads worlds | ||||||
| 2015-02-04 | humanoid and lcdr pivot to collaborate on the google docs | ||||||
| 02/2015 | Improvements by Jon002 (v0.5) | ||||||
| v0.6 | Fewer Static Packets & MySQL becomes necessary | ||||||
| 2015-03-27 | raffa505 quits / temporarily shuts down the SourceForge project | ||||||
| 2015-04-13 | mater06 commits LUNI 0.5 and 0.6 to GitHub, later transferred to Jons GitHub | ||||||
| 2015-04-15 | lcdr creates pyraknet | ||||||
| 05/2015 | Discord launches | ||||||
| 2015-07-26 | Jonny suggests luniserver.com | ||||||
| 08/2015 | Xiphoseer creates a LUNI fork | ||||||
| Xiphoseer & Darwin introduce multiplayer independently | |||||||
| Timtech releases 0.8 | |||||||
| Jon002 and CuzItsJonny work on Xiphoseers code | |||||||
| 08/2015 | and contribute to the project | ||||||
| 2015-11-18 | Jonny announces private code, public server | ||||||
| Jonny, Jon & Darwin introduce static NPCs seperately | |||||||
| Matt & Jon join DLU | |||||||
| 11/2015 | Xiphoseer joins DLU | ||||||
| 01/2016 | Egmo uses Jon's code with next to no modifications | ||||||
| 03/2016 | Initial LUR 1.0 commit (by Raine) | ||||||
| 04/2016 | Simon joins LUR | ||||||
| Jon adds code from DLU for testing, creating JLU | |||||||
| Some useful parts of JLU get included in DLU | |||||||
| 07/2016 | LUR Discord Server is created | ||||||
| 08/2016 | Alanzote joins LUR | ||||||
| 2016-08-05 | Initial commit to lcdr's luserver | ||||||
| 2016-09-07 | PLUTO is announced by Raine | ||||||
| 09/2016 | Raine joins DLU | ||||||
| 2016-09-19 | LUCH Discord server is created (and announced) by Jonny | ||||||
| 10/2016 | Jonny creates (uploads?) JALUS | ||||||
| 2016-11-09 | Simon announces LUR2 | ||||||
| 2016-11-09 | LUR2: Login works | ||||||
| 2016-11-12 | Final LUR 1.0 commit on Simons branch | ||||||
| 2016-11-12 | Initial commit for LUR2 (by Avery) | ||||||
| 2016-11-17 | LUR2: Character selection works | ||||||
| ? | lcdr open sources pyraknet | ||||||
| 2016-12-26 | LUR2: InGame state | ||||||
| 2016-12-28 | LUR2: Initial level data loading | ||||||
| 01/2017 | Jonny joins DLU, shuts down server, JALUS | ||||||
| 2017-01-03 | darkflameuniverse.org goes online, alpha starts | ||||||
| 2017-01-22 | LUR2: Initial world instancing | ||||||
| 2017-02-05 | LUR2: Synchronizing server side object with clients | ||||||
| 2017-02-06 | LUR2: Moving platforms spawned, first mission offer | ||||||
| 2017-02-08 | LUR2: First mission completion, rewards; Bouncers | ||||||
| 2017-02-09 | LUR2: Level Up / UScore | ||||||
| 2017-02-19 | LUR2: VE Console Knockback | ||||||
| 2017-02-19 | LUR2: Initial Smashables | ||||||
| 2017-03-04 | LUR2: Inventory, InWorld chat, Respawn | ||||||
| 03/2017 | luniserver.com forums close | ||||||
| 2017-04-05 | LUR2: Initial Mail | ||||||
| 2017-04-10 | LUR2: Rockets can be built and flown | ||||||
| 2017-04-13 | LUR2: More complex missions | ||||||
| 2017-04-18 | LUR2: Pseudo AI | ||||||
| 2017-05-23 | LUR2: Initial friend system | ||||||
| 2017-06-04 | LUR2: Basic wander AI | ||||||
| 2017-06-15 | LUR2: Whisper Chat | ||||||
| 2017-06-16 | LUR2: Initial Scripting System | ||||||
| 07/2017 | Avery, NinjaOfLU, Pandu create Project Imaginite | ||||||
| 2017-07-30 | LUR2: Moving platforms movement | ||||||
| 2017-07-30 | lcdru website launches | ||||||
| 2017-08-07 | LUR2: AG Monument fans, Force field physics | ||||||
| 2017-08-20 | LUR2: AG Monument switches | ||||||
| 2017-09-01 | LUR2: Pet taming | ||||||
| 2017-09-18 | LUR2: First FreeCam mode | ||||||
| 2017-09-20 | LUR2: Scripted teleporation on physics collision | ||||||
| 2017-09-30 | lcdru alpha is announced | ||||||
| 2017-10-26 | lcdru alpha begins | ||||||
| 12/2017 | DLU frostburgh alpha event | ||||||
| 03/2018 | Initial commit of LU-Explorer | ||||||
| 2018-04-17 | Wesley creates WLUS | ||||||
| 2018-04-18 | Final commit of LUR2 (by Simon) | ||||||
| 2018-04-30 | Work on LUR3 (will become OpCrux-Server) starts | ||||||
| 06/2018 | lusprojects goes online | ||||||
| 2018-09-29 | LUReborn becomes OpCrux | ||||||
| 11/2018 | Yui creates Uchu | ||||||
| 04/2019 | last lcdru alpha selection announced | ||||||
| 04/2019 | Wincent joins Uchu | ||||||
| 07/2019 | Wincent kicks of an Uchu Rewrite! using EF for CDClient | ||||||
| 2019-11-08 | Initial commit of DLUv3 | ||||||
| 11/2019 | Avery joins DLU, him, Jonny and Darwin rewrite the DLU engine | ||||||
| 2020-05-02 | DLUv3: first multiplayer test | ||||||
| 06/2020 | Wincent joins DLU | ||||||
| 2020-06-26 | lcdr joins DLU | ||||||
| lcdru closes its beta server, testers join DLU | |||||||
| 09/2020 | Mick joins Uchu, runs a test server | ||||||
| 09/2020 | OpCrux is open sourced | ||||||
| 12/2020 | Last commit on WLUS | ||||||
| 03/2021 | Mick joins DLU | ||||||
| 03/2021 | Aronwk joins DLU | ||||||
| 2021-03-07 | Simon announces stepping away from server dev | ||||||
| TheNexusAvenger, zaop, teccheck continue feature work on Uchu | |||||||
| 2021-06-02 | Jett anounces to move dev efforts to Uchu | ||||||
| 09/2021 | DLU server that would have become closed beta go live | ||||||
| 10/2021 | TLG notifies DLU that they would take action against public servers | ||||||
| 10/2021 | OpCrux closes its beta server | ||||||
| 2021-12-05 | DLU is open sourced | ||||||
| 2021-12-06 | NAT LU server is created | ||||||
| 2021-12-09 | BLU server is created | ||||||
| 2021-12-17 | LU PNW server is created | ||||||
| 2021-12-18 | Oogway server is created | ||||||
| 2021-12-26 | lcdru is open sourced | ||||||
| 02/2022 | Wonderland is set up | ||||||
| 03/2022 | Oogway is renamed to Brick Mesa | ||||||
| 03/2022 | NAT LU is discontinued | ||||||
| 05/2022 | Mick discontinues the Uchu test server | ||||||
| 10/2022 | LUPLO shuts down | ||||||
| 12/2022 | LU PNW merges into BLU | ||||||
| 2023-05-20 | LU PNW shuts down | ||||||
| 10/2023 | A certain public pay-to-win (DLU) server launches | ||||||
| 01/2024 | DLU 2.0 provides pre-built binaries w/ many contributions | ||||||
| Emosewa and Aronwk maintain DLU | |||||||
| 12/2024 | Emosewa adds SQlite mode to DLU (3.0) | ||||||
| 2025-07-05 | Nexus Universe launches | ||||||
| 01/2026 | BLU starts merge into Nexus Universe |